Welcome to those of you linking through from my article in the Guardian IT supplement, on the relationship between the computer games industry and the US military. This blog entry features my unedited article in the 'extended post' section below. It's not radically different, just longer, and embedded with hyperlinked back-up sources.
The topic has been a growing interest of mine for about a year now - ever since I came across the fact that J.C.Herz, the hip nineties cybercommentator, was now a project leader for DARPA (the US Defense Advance Research Projects Agency). I contacted J.C. about this, and never heard back from her - but it lead into a fistful of del.icio.us links on the topic, a few compelling e-mail and phone conversations, and eventually news of a new investigative history of US computer games, which had a major chapter on the military-entertainment-gaming complex.
I could easily write double or triple the amount of words I've already expended on this subject. (And I have a number of day and night jobs I have to return to, so this is probably as far as I'm going). But suffice to say, this is an example of the kind of critique required by my concept of a 'play ethic' - ie, how do we harness our powers of imagination, simulation and experimentation towards the building of a creative, reciprocal and sustainable society.
To say the least, the 'militarisation' of one of our most powerful contemporary play-forms is a challenge to these very ethics. I've only touched on the problem, and I invite others to take it up and extend it further.
All comments, corrections - and new leads - are more than welcome. Please input on the 'comments' link below.
[Note: Below this post is another 'War Games' post, with extra material on the issue of the US Army's data-capture of subscribers' gameplay, in the America's Army online game, and how this is used in recruitment. This isn't in the Guardian piece, because it's a more complex subject, but still worth exploring].
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