I once wrote a phrase up on my website which went something like: "play will be to the 21st century what work was to the last 300 years of industrial society - our dominant way of knowing, doing and creating value". It must have been a zinger of a meme, because it was picked up by people like Dan Pink, Jane McGonigal and many others. First we make our phrases, then we try to understand them...
And a blogpost from the brilliant and bracing Potlatch (ie William Davies) has driven me to that task. If we increasingly know, act and confer value through play these days, then what form of governance and institutions are appropriate to that social behaviour? The Play Ethic book took some pretty utopian stabs at that question - but Davies has sharpened the question wonderfully.
Essentially, he wonders whether the next stage of post-industrial capitalism is going to be a "playground". A world where we "play" with our interactive tools, consuming, prosuming and creating; and the corporates watch over and monitor our complex online behaviour, all the better to market ever more niche and tailored products to us. The good story with this play-society is that we're all perpetual inventors, pro-ams and tinkerers - "user-led innovation" as the new spirit of public life. The bad story is that, if we use the online tools of the corporations to do this innovating (Google/You Tube, Facebook, and now Phorm), we could be all just "lab-rats" in a vast marketing exercise.
Davies proposes this half-way house:
This is where the metaphor of the playground comes in: the user as child. We are neither scientists nor rats, but children, playing creatively, producing something, but with an audience of adults who we choose, mostly, to ignore. We are lost in our world of play, but we are still being watched. It's not a performance, yet it is being seen and evaluated.
I've also used the idea of a 'ground of play', in the Politics chapter of the Play Ethic, to talk about those collective structures that might enable a society of players. Yet my notion was that a strong, capacious welfare/wellbeing state would be the "parental" institution that would both oversee and enable the free flourishing of citizen-players - that range of social-democratic, market-constraining measures (progressive reduction in working week, basic income, parental and self-development sabbaticals) well known to most of the European left (some of it even traceable back to Tom Paine).
I'm sure William is well aware of the evolutionary and psychological determinants of play. That mammalian scenario where the cubs gambol and frolic in their playspace, often risking injury to themselves yet developing their faculties, while watchful parents protect them from predators. So I think he asks the right question about our current software platforms, relentlessly harvesting commercial data from our creative unfoldings. Are they "parents" with an interest in our development, or are they ultimately ''predators/exploiters" - with company slogans like "do no evil" as their camouflage?
But I've also wrestled with the infantilising implications of a play-society that cleaves too closely to the mammalian model of play. I don't think we should become perpetual kidults, frolicking in a well-fashioned collective playground. I do think that if we want to be full players, we have to encompass within our identities the parent as well as the child.
In the book, I tried to explore the links between the rights of play and the responsibilities of care - and how the fragility and precarity that underlies both might help generate a mature attitude towards helping the dependent and broken, not despising them. As a musician/artist, I know how easy the slide is from power to powerlessness. From my experience of precarity, I can intuitively support a "safety trampoline" that captures people as they fall, and gives them the resiliency and resources to get back onto the wire. Is there an 'artistic' mentality here that could be translated to others, to help them live the turbulent player's life with more grace and equanimity?
I'd distance myself from a kidult escapism in another way. For me, the adult player has to be ready to take real risks and make real leaps of purpose, not endlessly rehearse the possibility of risk in a series of imaginative or virtual distractions. Thus I'm constantly attentive to the way that "play" and performativity operates as a deep metaphor in politics and business. I'm respectful of the way that play becomes a positive value for socio-technical communities like hackers.
I think there's even an argument that the Obama victory partly tapped into an aspiration for grown-up play - the agonism of "engagement", "getting involved", and "taking back the country". "Yes we can" and "be the change (you wish to see)" are direct requests to turn imagination and aspiration into embodied actions and practical projects. And the way the interactive platforms were used in that campaign - purposively rather than diversively, collectively rather than fragmentarily - is perhaps a step-change in how the Net sits in the daily lives of Western citizens: that possibility of 'collective action' that Clay Shirky saw as the most elusive goal for social media.
But how you design 'good governance' for this interactive and playful citizenry is still an acute question - particularly as they use their software networks. Lawrence Lessig's last few books (Code 2.0 and Remix, both of which I've reviewed) have been urging us to be less passive, more aware of how we manage our info-identities online. In Code 2.0, he even suggests a kind of digital passport that we use each time we log-on to the web, which would control what kind of data we reveal to the world.
Yet I'm entirely with Davies when he notes that the ghastly UK government plans to put up the location of every criminal offender online are the perverse outcome of informational idealism - where "all knowledge wants to be free" (and freely used to facilitate local witch-hunting). In the face of all this, I can't see any other alternative strategy than to use the tools of the Net to keep the Net constitutionally robust (the recent Facebook usage-rights protest as an example).
Of course we should do some old-fashioned critical analysis of the network institutions that we're signing up to. I did enjoy the fact that Davies' example of an enterprise that was fully exploiting the idea of "children-at-play-watched-over-by-digital-adults" was Find Your Tribe - which turns out (going by his commentors) not to be an evil corporate marketing campaign, but a creative initiative from that public service broadcaster, Channel Four. What do we demand of our public institutions? Make their information public, or at least publicly usable.
But all that is an expression of my kind of civic play - from the Situationists (Vanegeim's "full play of subjectivity"), from Sartre ("As man apprehends himself as free and wishes to use his freedom, then his activity is to play"), from Schiller ("Man only plays when he is in the fullest sense of the word a human being, and he is only fully a human being when he plays"). This Romantic and modernist tradition says we can be fully conscious and critical adults when we play.
Indeed, as Richard Sennett says in The Craftsman, we find our first experience of citizenship in play (developing our comprehension of the material nature of the world, submitting voluntarily to "good rules of the game", which we change when change is necessary). And we often lose it when work ensues.
But Davies is right. We have to be vigilant about who is composing and constructing our grounds of play, and according to what principles, ethos and outcome. When we do that, we're not kids anymore.
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