Posted on Thursday, December 10, 2009 at 12:47 AM | Permalink | Comments (0) | TrackBack (0)
This is slightly tangential to play-ethical matters, but I'm speaking today at a conference in Edinburgh organised by the pro-Scottish independence magazine and blog Bella Caledonia, titled 'Building a Movement for Yes!' (meaning, a 'Yes' vote in any future referendum on independence).
My topic is 'The Democratic Interact: the challenges of social media to Scottish self-determination' - and it'll be based on, and extend upon, a paper I presented (PDF download) to the Scottish Broadcasting Commission about 18 months ago (a little dated and statist now, I think). I've always been on the constitutional left in Scottish politics, and it's interesting to bring my interest in the playful, creative powers of the internet to what is rapidly becoming a transformative moment in the political life of the UK (or what comes after the Kingdom disunites!).
The organiser, Mike Small, has reminded me of Tom Nairn - the titan of thinking about nationalism as a phenomenon of modernity, and latterly globalisation - and his brilliant, challenging essay on Hardt and Negri's Multitude in the London Review of Books. Nairn's Scottish-constitutional critique of H&N may help relate some Play Ethic readers to the nature of the left-nationalist debate in Scotland.
I'll pull together some of my speaking notes from the day and post here later.
Posted on Saturday, November 28, 2009 at 07:55 AM in Scotland In Play | Permalink | Comments (0) | TrackBack (0)
Technorati Tags: 2.0, independence, scotland, social media, web
Update: found a great symposium on Protecting Virtual Playgrounds: Children, Law and Play Online - video presentations. Supporting blog from Terra Nova.
* * *Here's an essay I wrote for my old employer, The Sunday Herald in Scotland, on children and the internet (the uncut version is below, here's the edited version). I was commissioned under the headline, "Who's afraid of the big bad Net?", so it begins a little more luridly than I'd like. However, I think it grapples with a lot of the phobias about the topic pretty well, and suggests some creative (rather than just regulatory) proposals towards how cyberspace might exercise a "duty of care" to children.
Who's Afraid of The Big Bad Net?
Pat Kane, Sunday Herald, 22 Nov 2009
You're hovering at the door, and your beloved has turned back to her machine, a moon face in the monitor's glow. You've been what they call in the instant-messaging world a "POS" (Parent Over Shoulder) – asking about this online game and that customisation, smiling at the Twilight obsession and the LOLcat video sitting side by side on her social networking site.
So far, so early-adolescent, so familiar. Yet you know that, at this age, there's a genuine need for privacy with her friends: a space to work out who she is, who she wants to be. So you close the door and leave her, for her allotted 45 minutes, as she taps out incomprehensible mixes of mnemonics and icons into a message box.
The question in the mind is: have you sent her off to a virtual version of the local playpark – with good facilities, chatting to friends in the sunlight, in a well-run, somewhat monitored space? Or have you left her to wander into the gloomy, unpredictable woods of cyberspace, where duplicitous wolves, terrible visions and worse lie in wait?
There's no doubt that the latter metaphor describes most of the tabloid headlines about our children's relationship to cyberspace. If the internet service provider TalkTalk is to be believed, more than half of UK parents believe the internet is a more dangerous place for children than the real world. In other words, it has replaced the deep, dark forest – where Goldilocks, Red Riding Hood, Hansel and Gretel confronted their demons – as the locus of our most visceral fears. And even as an evangelist for the networked world, I'd be the last to minimise the issues.
The recently revealed operation by Central Scotland Police, sweeping social network sites like Bebo, Facebook and MSN, identified some alarming numbers – like 1700 men involved in 4000 sexually explicit chat logs with children over the summer, a small proportion of which led to arrests in the UK and abroad. Bebo itself has just announced what they call a "Panic Button" for their websites. This links directly to the Child Exploitation and Online Protection (Ceop) Centre, allowing any user, child or adult, to report their worries about online activity to child protection workers.
And it's the predatory monsters called other people's children that cause almost as much popular anxiety. A report on 'cyber-bullying' in England and Wales last week identified that 22% of schoolkids had reported being harrassed or intimidated via internet or mobile phone.
Yet some aspects of these stories deserve an instant reality (and history) check – mostly around the degree to which an age of networks merely amplifies existing social disorders.
Continue reading "Cyberspace ≠ big bad wood: children and the Net" »
Posted on Sunday, November 22, 2009 at 01:41 PM in digitallabor, Play and Lifestyle, Play and Politics, Play and Web/Tech | Permalink | Comments (0) | TrackBack (0)
Some shots of a fascinating new "gaming literacy" secondary school in New York called Quest To Play at www.instituteofplay.com. Just starting but very promising. Robert Torres (pictured) was the helpful research director. Enough computing going on, but was fascinated by the more traditional evidence of the mix of pedagogy & ludology on the walls. Article to come soon.
Posted on Monday, November 16, 2009 at 11:44 AM | Permalink | Comments (0) | TrackBack (0)
Posted on Monday, November 16, 2009 at 11:31 AM | Permalink | Comments (0) | TrackBack (0)
Here's the content of my presentation at the Digital Labor conference in New York, 14th November, 2009. (You can also see a fully footnoted and referenced version (MS Word file). And the Powerpoint presentation on the day is below. And before you get to that, thanks to the joys of sousveillance (and @brainopera), you can hear and see the last 15 minutes of my presentation.
Here's a preview video that was made before the conference began
The Internet as Playground and Factory - Pat Kane from Voices from The Internet as Play on Vimeo.
All comments very welcome.
Play, Potentiality And The Constitution Of The Net - Pat Kane at www.digitallabor.org
View more presentations from theplayethic.
PLAY, POTENTIALITY AND THE CONSTITUTION OF THE NET
PAT KANE
[DRAFT version, presented at 'The Internet as Playground and Factory", 14 Nov 2007]
* * *
In a 1999 CNN article (still available online), Tim Berners-Lee answers what now seems like an antique organisational question: What role do network managers serve in the Web-based computing environments of the future?
Network managers need to get out of the way and not be seen. The user's job is not to use the network, it is to do whatever they do. Network managers need to create systems where they are not needed for users to create new files, new workgroups or new directories. They should not get in the way of people's creativity. You might want to filter what goes out to a public Web site. But within a company, you need to let people use the Web as a play space.
As we now know, post Web 2.0, the 'Web as a play space' has truly burst the boundaries of the company. And there is something intriguing here about Berners-Lee's sensitivity to the need for organisations to manage their public net profiles, while internally retaining the Web to encourage a culture of occupational creativity (perhaps a hangover from the peer-to-peer, pure-science conditions at the CERN laboratories where hypertext was birthed).
Ten years later, in Here Comes Everybody, Clay Shirky describes the rise of "insanely easy group-forming tools" after the first wave of web services and development at the turn of the millenium. Platforms like Facebook, Twitter, Google Groups or Ning allow for "people's creativity" – not awkwardly "using the network", in Berners-Lee's words, but freely "doing whatever they do" – to slip under the floor of traditional organisational structure, and fashion their own, low-cost, constituency-seeking projects.
Shirky's title is taken from the leitmotif ("HCE") to James Joyce's mind-wrenchingly ludic and aleatory final novel, Finnegans Wake. A vision of web culture as exactly this overwhelming, overlapping, polymorphous torrent of forms, driven by all the available human forces of desire, identity and technique, is Shirky's (and many others') neo-naturalist view of the Net. His closing metaphor makes this explicit: charting a course for the development of web culture is not like driving a car round a route, but a matter of keeping a kayak stable, in a turbulent stretch of river not of one's choosing.
Between Berners-Lee's early (and curiously constrained) vision for the web as a kind of organisational sandpit-meets-toybox, and Shirky's near-surrender (similar to that promulgated by Kevin Kelly ) to open digital networks as a new domain of second nature to which we must continuously adapt and exapt, the question of whether the internet is "factory" or "playground" - or some unholy fusion of both - is acutely posed.
Much of the heat of the discussion in online forums like the Institute for Distributed Creativity laments the evident shift from active to passive technical consciouness that is underway in Berners-Lee's quote, and fully realised in Shirky's book. For some digital activists, to be a "network manager" (or a "sysadmins op") is not an impeding layer of organisation to be smoothed away by more amenable interfaces and interaction designs: it is a necessary critical understanding about what constitutes our networks that needs to be recovered, and more widely distributed.
These activists would read Berners-Lee's moment of organisational double-think ("you might want to filter what goes out to a public website") as an early indication of the underlying control logics that drive the creation of 'insanely easy' social tools. In the case of a Web 2.0 enterprise, the intra-company 'creativity' that Berners-Lee concedes could easily be directed towards the fine-grained marketing analysis of user data. Shirky and Kelly may flirt with the idea of the user's experience of Web 2.0 as being like a responsive organism in a fertile, niche-generating ecology. But critical digital theory sees behind this the true exploitative ingenuity of the net-capitalists.
On the iDC list, Mark Andrejevic asserts that the goal of harvesting hard data from avid users is about "discerning a dominant feeling tone" around products and services. They aim at "a kind of gestalt reading of the data flow: a means of seeing the whole without necessarily having to read through all the discreet data, that is reminsicent of the new spate of attempts to privilege gut instinct, first impressions, body language, etc".
Brian Holmes notes further that, after rational homo economicus died in the financial Crash of 2008-9, social cognitive neuroscience now aims to "get closer to what makes Jane investor and Joe consumer really tick". If this intellectual strategy towards shaping human nature – aiming to discern "neobehaviorist reflex-arcs originating in the autonomous nervous system" - then shapes the design of our interfaces and apps, the effect will be "the manipulation of people for the usual purposes of naked greed and subliminal control".
For many critical digital theorists, this is a pernicious nexus. Interaction design encourages a 'naturalised' user response to the environment of the web – where our species-specific sociability and symbolic creativity find a new means of expression and extension. Yet our conviviality-with-digital-tools provides market and state enterprises with an ever-subtler flow of psychometric data.
This sustains the accumulative momentum of a capitalism that is now fully focussed on the manufacture of needs as much as of goods, on the commodification of consciousness as much as nature, on the exploitation of our communicative as well as our physical powers. There may be some ambivalence among these thinkers about whether this "biopower" is a pervasive act of dominion, or a permanent potential for resistance (the work of Antonio Negri expresses the confusion particularly).
But there is little doubt in their minds that for all our avid embrace of the platforms and interfaces of Web 2.0, for all its organisational upheaval and institutional corrosion, the process is shaped by an underlying rationale of exploitation – our clicking, posting and gaming a "free labour" that allows corporate power to analyze our sentiments, and refine their commercial strategies. The games theorist Julian Kucklich, in an unlovely but penetrating phrase, describes our input into the mainstream social and content networks of the current web as one of "playbour": our experience is that of free and unalienated interaction, but the reality is that our activities are being used to add value to a communication-based capitalism.
Our joyful play with and in networks is, essentially, the new opium of the people. Or as Scott Retburg puts it: "Play becomes a manifestation of our interpellation in he world of 24/7 real time labor/consumption (consumption having become an aspect of labor and labor an aspect of consumption)….Sisyphus might have ultimately been convinced to pay a monthly fee for the pleasure of pushing that rock up the hill."
Continue reading "Play, Potentiality and the Constitution of the Net" »
Posted on Friday, November 13, 2009 at 01:43 PM | Permalink | Comments (2) | TrackBack (0)
Enjoying responding to the mailing list around the forthcoming Digital Labor conference - apologies if it's overly-academic, but that's the kinda place it is..... here's my response to Andrew Ross's piece on Digital Labor Andrew is author of No Collar and Nice Work If You Can Get It.
* * *
Beautifully argued, as ever, from Andrew, and I can't respond to everything, but a few caveats:
ROSS: These violations of work standards occur in the sector of old media that is most clearly aligned with the neo-liberal ethos of the jackpot economy. It’s an ethos which demands that we are all participants in a game that rewards only a few, while the condition of entry into this high-stakes lottery is to leave your safety gear at the door; only the most spunky, agile, and dauntless will prevail, but often at high psychic cost–witness Susan Boyle’s recent return to the spotlight after a long bout of medication and institutionalization.
I'm scratching my head here at what you're defending: the unionized rights of tv workers to produce decades of passivity-inducing pabulum, and worse than that (as Brian Holmes has dubbed it), a cyber-marketing "Neilsenism" which locks the viewers into a sad loop of uneasy identification, leading to restless consumerism? Didn't Paddy Chayefsky nail all this in Network in the mid-seventies?
And from a play studies perspective, one has to immediately relativise and historicise your linking of this particular 'game' of culture to neo-liberalism. As Sutton-Smith reminds us in Ambiguity of Play, agonism - play-as-contestation - is an enduring modality of play, functionally deep in our evolved condition, alongside others to be sure. I doubt whether Simon Cowell's various spectacles are qualitatively different from other symbolic expenditures of power in other, certainly pre-modern eras. The point about social media, in or out of the clutches of parasitic corporates, is whether we can use it to tap into more expansive, enriching, sustaining games, simulations and rituals.
To my eyes, though these shows successfully commodify the 'interpassive' dimensions of the network society - phone/text votes, branded forums, cheap shows (the X-tra Factor) on multiple channels - they are also vigorously subverted by a fourth estate (amplified by social media) which is still doing its job. Witness the recent convulsions of both ITV and BBC in the UK about game-show rigging.
ROSS: Yet the labor infractions I have been describing are only visible because they take place against the heavily unionized backdrop of the entertainment industries. In the world of new media, where unions have no foothold whatsoever, the formula of overwork, underpayment, and sacrificial labor is entirely normative. The blurring of the lines between work and leisure, the widespread use of amateur or user input on the social web or in open source, and the systematic expropriation of Tiziana Terranova first described as “free labor” has prompted some commentators to ask whether the experience of digital environments should direct us to rethink entirely our basic understanding of labor and enterprise. [2] While skeptical, I am certainly open to such inquiries and look forward to any such discussion.
Do you have no perspective on the Italian autonomists' (and in recent times, Andre Gorz's) response to the spectre of free labor - the horizon of a 'guaranteed income' or 'social wage', which would recognise that we are cognitively and affectively producing in our generality? I don't know that this is necessarily such a utopian horizon, or so disconnected from policy processes. One of the arguments about the nature of creative work I'm hearing in the UK and Europe is that it may well demand a new conception of welfare/well-being support - what has been called (and I think precipitately rejected) by Rossiter and Lovink as 'flexicurity'. (for a rather watery version of how this might work in terms of state allowance see http://www.newdealofthemind.com/?page_id=1329). This is the commons-ization of cultural production as a consequence of open digital networks (and remember how it could have been different? Ted Nelson and his hypertext micropayment system?).
Never mind recompense for unionised tv workers - the whole field is de-monetizing (or at least re-monetising, but at a much lower level). And there's a bigger ecological horizon about the extent to which we need to move away from (heavily) material consumption - wherein the rush to (relatively) immaterial prosumption, production or interaction, as our psychic compensation for being Northern, late-modern 'flexible personalities', might be one kind of answer. I don't know that agonising over the labour conditions in making trash tv is the right zone in which to deploy one's critical energies.
ROSS: Subsequent ethnographic studies of knowledge and creative industry workplaces show that job gratification still comes at a heavy sacrificial cost–longer hours in pursuit of the satisfying finish, price discounts in return for aesthetic recognition, self-exploitation in response to the gift of autonomy, and dispensability in exchange for flexibility.
And for most creative workers, the alternative is...? A career in advertising, where a satisfying finish, aesthetic recognition, autonomy, and flexibility in the job are indeed handsomely rewarded - but towards the end of numbed and dumbed mentalities? You seem to have an angst for a pre-digital, almost Mad Men style world of cultural employment, where symbolic analysts did at best mediocre, at worse mendacious work, yet at least managed a serene martini in comfortable surroundings at the end of an 8-hour day. Are sectoral employment deals on residuals and recompense going to be enough, when (as you say further on) the dream of semiotically-active, mass-innovative citizenry has now come true, in all its copyright-busting fecundity? And further: Will all art and culture become folk-art and culture in a steady-state economy - and is the mass embrace of interactive tools an anticipation of this shift?
ROSS: for the business entrepreneur, the outcome is a virtually wage-free proposition. There are costs involved for bandwidth, hosting, and maintaining commercial platforms, but as far as the monetizable product goes, it is the users, or prosumers, as industry strategists call them, who create all the surplus value (which could be described as the difference between the value such free services offer to users and the value they create for business).
I'm one of those entrepreneurs, using (though not owning) one of those platforms, encouraging that kind of fan labor (http://hueandcry.ning.com). I can tell you our anxiety is that we have built a fan community upon a platform whose advertising-convertible interactions won't be substantial enough to maintain the functionality of its social tools (whether through its own bankruptcy, or a takeover leading to reduction of service). At the very least, Ning's ability to allow you to export your data-base as a file, and measure some degree of customer behaviour through Google Analytics, means that this small-trader has the possibility to start again if his platform fails. But there is no doubt that the free-culture expectations induced by net behaviour has shaped Ning till now - and its combination of power and low cost has given us (and I'll bet many others) the possibility to conduct our cultural commercial enterprise *without* a sell-out of our art to corporate interest, and with a direct relationship with people who want to give us money - for our performances, at least (if not to the same degree our music).
I would say a net-preneur has to have, at best, a tragic perspective on the permanence of the institutions and networks which sustain their enterprise. What I'd like to know is: if there are dimensions of the private banking system that are too big to fail, which of our commercial social networks might also fall under the same category? Or alternatively: what is the public infrastructural stake in robust open networks? Or: was Minitel really *that* silly?
ROSS: Technolibertarians who have consistently viewed cyberspace as a haven of free being are notoriously oblivious to the impact of the cut-price labor economy that is its default mode. The flourishing of self-publication and amateur content has been a clear threat to the livelihoods of professional creatives whose prices are driven down by, or who simply cannot compete with, the commercial mining of the online, discount alternatives to their services. Print journalism is only the most recent, well-publicized example of a profession trampled underfoot as advertisers and owners switch to online assets. Indeed, it’s ironic to see how media critics who are more accustomed to proclaiming that the “press is free only for those who own one” have lately been defending these bastions of information gatekeeping as stable sources of valued livelihoods.
As I said in previous post, I think there's a good ferment of thinking about how journalism as an ethical, professional practice is sustained in the digital meltdown of company and organisational models. Could be legislation to support new, with- or non-profit company structures; could be some new maleficent integration of device, software and e-commerce (wait to see the deals that the iTablet has cut with publishing houses). But in any case, and to repeat myself, it could be that journalism becomes (has already become?) one of the many operations of the 'General Intellect' in necessarily steady-state economies, in a sousveillant mode. Rossiter and Bauwens' separate calls for 'organised networks' might well be a template for what succeeds the big-city, ad-driven newsroom. But no Martinis in the wood-panelled bar at the end of the day, I would hazard.
We (the self-consciously creative/cognitive classes) will be poorer in the post-capitalist economy: however, we may well be more alive. What did Vaneigem say? "We refuse a world where the guarantee that we will not die of starvation entails the risk of dying of boredom...We can escape the commonplace only by manipulating it, controlling it, thrusting it into our dreams or surrendering it to the free play of our subjectivity".
Posted on Tuesday, November 03, 2009 at 04:46 PM in Play and Web/Tech, Play and Work, Play Theory, Science and Research, Play, Business and Organisations | Permalink | Comments (1) | TrackBack (0)
Another one of
my postings to the Institute for Distributed Creativity's mail-list, leading up to
the Digital Labor: internet as factory and
playground conference in New York this month. It's a little
embroiled in debates, but I've provided links to most of the references - and I
think the main points stand. I'm debating a very brilliant and very radical
thinker called Brian Holmes:
Brian you talk of the "tawdry narcissism of networked environments organized to promote the delusion of transparency and community". Is this part of what Immanuel Wallerstein called the DiLampudesa strategy - the power elites of globalised capital "changing everything, so that nothing changes"? You tend to think so. But Wallerstein says clearly that it's democratisation, over the pass of the last two centuries, which has been instrumental in re-addressing basic allocations of wealth and accumulation of capital.
I do value your hands-on accounts of avant-garde network activisms which are prefigurative of a future society (David Graeber) and are 'expressively' democratic, in Negri's terms. That countervailing pressure is required. But like Michel Bauwens, I do despair of the panoptical trance that you and other critical theorists on this list get into when looking at corporate social-media networks.
Can't we be a bit more capacious than that? Can't we BOTH support the field of autonomous system-and-tools-making that Michel so brilliantly maps out, AND use the passions and commitment of hacker values to keep a civic pressure on extremely user-sensitive commercial networks? And maybe deploy them, as far as one can take them, to keep up that democratic pressure Wallerstein talks about? You can argue for better libraries, AND leech off the coffee-driven commons on your local Borders to read and take notes on your latest political tomes: I do it all the time. Isn't it the enduring power of the public sphere that shapes both these private and public enterprises? And doesn't that map over to social media?
As I go about my daily wage/rent-labours, I'm standing in the ruins of two industries - news journalism and the music business - and am utterly aware of how intrinsically decommodifying open digital networks are. Music will take care of itself: like play, it's an anthropological constant. But now disconnected from its classified-ads scam by our good friend Craig Newmark, the funding of a newsroom - which could help us maintain a beady eye on those victims and perpetrators of neo-liberal economics - is a really moot issue. This is not to say that journalism was perfect - too much of it was PR-driven automatism, it needs a Coaseian organisational shake-out and a return to its best professional ethics, as Clay Shirky says.
But the net-driven crisis of journalism is an example of how we need transitional as well as radical strategies to make the most of the new societal ontology of networks. What comes after the net destroyed the newsroom isn't just a moment for anarchistic fecundity - though it should be - but there should also be space for thinking about how a revenue stream might fund future 'afflictions of the comfortable, and comforting of the afflicted'. Seymour Hersh brought us the Abu Ghraib pictures - Western power's enduring semiotic wound - out of the bowels of Conde Nast, via the New Yorker. Future tricky alignments of capital and ethics - around philanthropy, tax breaks, company law - will be necessary to maintain that kind of journalistic process. I can't, and won't, eschew them because they have a corporate locus.
In order to multiply and ramify that democratisation process Wallerstein talks about, we should be confident enough in our analysis (and consciousness) to use any tool necessary - however tainted by data-tracking or commercial behaviourism (which, as Goldhaber correctly says, is often hubristic and presumptious in the extreme). Yes, we have to encourage those roving posse comitatus, Brian - the times are too fluid and open to constitutive power for creative activism not to flourish. But on the same savannah, some of us would like to use existing institutions/organisations to get towards new institutions/organisations. And in any case, one has to praise a space like iDC for demonstrating that conversations can happen between avant-garde and reformist elements in a movement.
Posted on Monday, November 02, 2009 at 01:35 PM in digitallabor, ludocrats, Play and Work, Play Theory, Science and Research, Play, Business and Organisations | Permalink | Comments (0) | TrackBack (0)
This is a piece I wrote for the charity Working Families, as part of their 30th anniversary celebration, marked by the publication of Tomorrow's World, an anthology of perspectives on work-life balance.
Most of the pieces are well worth reading (apart from a few politicians posturing), and I decided to stay within their paradigm of the tension between "work" and "life", partly to speak honestly about my own 20 year history of balancing productivity, play and parenting. But regular Play Ethic readers will see my familiar agendas surfacing at the end... As usual, all comments welcomed.
Work, family and the dance towards a 'play ethic'
Pat Kane
I guess I won't be the only contributor to this volume who's writing this piece under the very same wobbly conditions of 'work-life balance' that is our chosen topic.
In my case, I'm getting to grips with this piece as the school holidays begin: I'm four days over what (I hope) was a soft deadline. My daughter's been getting out of school at 12.15pm the last couple of days (was that a surprise announcement? Yes!). So I've had a few frantic mornings trying to master the inbox of self-managed tasks that face the average cultural freelancer. At the very least, this lifestyle demands clarity and efficiency when you actually do sit down in front of your interface.
After years of good and bad experiences, I've realised that I'm happiest when I can devote my energies fully to either 'work' or 'life' – however unsatisfactory those terms are - with as little overlap between the two realms as possible. Meaning that when my daughter emerges from the school gates, or after-school club, all of my affections and attentions are hers. And the best way to ensure that psychic commitment is to ensure that the anxieties of one's project-driven life are actually - or if necessary, forcibly - abated.
The necessity of a calm and tranquil mind (and heart, if possible) in the face of one's children also comes from a somewhat bumpy personal road. Post our separation eight years ago, my ex-wife and I made a binding pact to ensure that our children never had any sense of lacking access to either parent. We split our fortnight of care equally, weaving between each others' nearby households, allowing each other evenings and alternate weekends to sustain friendships and relationships (in different cities – Glasgow and London). But we've come together to ensure that none of our children ever returned to an empty house.
Continue reading "Work, family and the dance towards a 'play ethic'" »
Posted on Thursday, October 29, 2009 at 07:33 PM in Play and Lifestyle, Play and the Personal | Permalink | Comments (0) | TrackBack (0)
Posted on Thursday, October 29, 2009 at 11:24 AM | Permalink | Comments (0) | TrackBack (0)
Posted on Thursday, October 29, 2009 at 11:06 AM | Permalink | Comments (0) | TrackBack (0)
Subscribe to Ludocrats at Feedburner or directly at the iTunes store
Listen to Ludocrats 1: Ren Reynolds
A new, hopefully fortnightly feature on The Play Ethic - a series of podcast conversations called "Ludocrats".
Who's a ludocrat? Someone who's interested in the power and potential of play, as it operates in their lives and their projects - and who also believes that an awareness of play can shape the public realm for the better. Why the podcast? Well, I'm having these conversations anyway - so I thought I may as well record them, smartphone in hand, and share them with the world.
Our first ludocrat is Ren Reynolds, otherwise known on Twitter as RenZephyr. Ren's day job is helping government get the best deals from private IT contractors. But his day-and-night job is thinking quite brilliantly about the philosophy, ethics and governance of computer and online games (usually through his think-tank, Virtual Policy Network, but also on the collective blog Terra Nova). Ren also advises national and international bodies about how the law and politics should relate to what goes on in virtual worlds - and how not to crush, whether through fear or ignorance, the emerging potential of these global, creative spaces.
My thanks to Ren (and the clarity of his good Northern tones in the hubbub!). Here's some links that Ren mentions in his piece:Thomas Mallaby, Against Exceptionalism and Games, Meaning and Bureaucracy
Key quote: "[games are] domains of contrived contingency, capable of generating emergent practices and interpretations.".
Ren adds: "My argument with Malaby is that I think the definition is incomplete without that game acts are backed by a ludic intentionality. This I think is critical and is not necessarily entailed by his definition."B
Bruno Latour's Actor Network Theory (Wikipedia entry)
Richard Bartle's Guardian piece on the triumph of the games generation
Bernard Suits definition of play (and Jesper Juul's summary of it in his round up of game theories) ]
30th anniversary this year (2009) of creation of MUD, first online multiplayer virtual world, by Richard Bartle
Jack Balkin - and paper quoted: Virtual Liberty: Freedom to Design and Freedom to Play in Virtual Worlds, 90 Va. L. Rev. 2043 (2004).
Fable (video game)
Ian Bogost on distinction between code of game and code of its culture
The Hooker Cheat in GFA - Ren's essay, Playing the 'Good' Game, discusses this. And more on the Cheat (google books).
A tale in the desert (video game)
Eve Online "the most complex game ever created by humanity"
Dimitri Williams's longtitudinal study on gamers, turning to immediate friends and global news, and away from local news
More references to Ren's writings:
Reynolds R (2009), The Philosophy of Virtual Worlds, in Third Person: Authoring and Exploring Vast Narratives, eds Harrigan, P. & Wardrip-Fruin, N. MIT Press
Reynolds R (2008), Hands off MY avatar - Issues with claims of virtual property and identity in Settlers of the New Virtual Worlds eds Bethke E and Hoffman E, BookSurge Publishing
Reynolds, R., (2007), ‘MMO’s as Practices’, in DIGRA 2007 Situated Play - conference proceedings (ed Baba, A.), University of Tokyo
...and more at http://www.renreynolds.com
Posted on Thursday, October 22, 2009 at 12:07 PM in ludocrats, Play Theory, Science and Research | Permalink | Comments (1) | TrackBack (0)
Hi to everyone who watched this presentation at the Learning Teaching Scotland's conference on 'Play and Active Learning', at the Royal Concert Hall in Glasgow, October 3rd 2009. If you'd like to contact me about anything in the presentation (download it here), please mail me from the link above, or comment on the page below.
Below the Powerpoint, there's a list of article and resources mentioned in or informing the presentation.
Pat Kane: The Power And Potential Of Play
View more presentations from theplayethic.
Links and resources for presentation:
The Play Ethic - book and research
Stuart Brown - Play - book and interview Great synthesis of research on neurophysiology of play - and a lifetime of practical wisdom on the topic
Scientific American cover piece on play - also useful roundup of current research. This New York Times Magazine cover piece casts some doubts about how much the neuroscience backs up a "play theology".
Brian Sutton-Smith's The Ambiguity of Play - the greatest multidisciplinary work of play scholarship in the 20th century. And he's still refining the thesis - see this recent article on Play and the Emotions.Kevin Carroll with a corporate perspective on 'productive play' in The Red Rubber Ball at Work
Posted on Saturday, October 03, 2009 at 01:00 AM | Permalink | Comments (0) | TrackBack (0)
Some welcoming noises from America today. First, an email from Jason Silva, the hot young 'intellectual hedonist', futurist and key anchor of Al Gore's all-access cable channel, Current TV. We've been in correspondance for a wee while - and as you'll see on the video clip below, he's a fan of the Play Ethic:
Posted on Saturday, September 26, 2009 at 01:13 AM | Permalink | Comments (1) | TrackBack (0)
Technorati Tags: "bernie de koven", "current tv", "deep fun", "jason silva", "pat kane", "the play ethic"
I've reviewed Coupland before for the Indy, in the mid 90's. He's always been the most super-intelligent and hyper-modern of writers, but with a belief that the semiotic chaos we developed-worlders live in can still somehow make for a good-enough society, not just a frazzled and relativistic one. In Gen A, he looks at the coming culture of eco-limits that his compatriot Margaret Atwood scanned in Oryx and Crake (and recently with The Year of the Flood), and does perceive a way through - via our compulsion to tell stories to each other. Sounds simplistic, but he turns it into a real survival strategy.
I always turn towards novelists who try to grapple with the real historical forces of the present - Coupland always tries to do that, however successfully. This is (thankfully) a real success. Recommended.
GENERATION A
Douglas Coupland
(Heinemann, £16.99)
REVIEWED BY PAT KANE
The Independent, 25 September 2009
When a major writer gives you the title of your next novel for nothing, you store away the treasure. In a 1994 commencement address to students, Kurt Vonnegut railed at the media for giving Generation X a name that was "only two clicks from the very end of the alphabet". He then declared his audience "Generation A – as much at the beginning of a series of astonishing triumphs and failures as Adam and Eve were so long ago".
Douglas Coupland, who took Generation X from a cheesy punk band and turned it into a civilisational benchmark, has clearly waited for the right time to cite the wild-haired master. Generation A anticipates a shabby, corporate-dominated, environmentally rickety world, where the bees have finally given up on us and buzzed off.
But Coupland deploys his talent for techno-whimsy and semiotic farce to create a delightful Decameron of a book. It's a crazy but happy tale, where the hopeful affinities of friendship, driven by the power of imagination, triumphs (just about) over big business and pervasive controllers of all kinds.
Coupland is still writing from familiar coordinates: those rudder-loose, over-informationalised X-ers have spawned their next generation. And to some degree, they're in their parents' image. Like Gen X, Gen A weave pop culture throught their conversations - Simpsons, World of Warcraft, Abercrombie and Fitch - with as much detailed reverence as old literary critics used to cite Shakespeare and the Bible. They scuttle just as atomistically around the iron stanchions of money and power as their parents did, making and breaking weak ties according to unpredictable pulses of desire and revulsion.
These 'last men and women', as Fukuyama called them, are at least charmingly drawn. Zack from the Midwest, naked on a webcam as he drives his agribusiness harvester, is the kind of all-seeing Priapus that we recognise from Irvine Welsh's fiction. Harj from SriLanka, polite and insistent in his call centre, regards the individualizing dreck of US lifestyle he's selling as ornately beautiful, but spiritually empty.
You have to credit Coupland with consistency. Book by book, as the mass confusions of the new millennium rumble on, he's doing a proper 19th-century novelists' job - building characters that try to persist and cohere, in the best and the worst of times. And with true vocation, his ambition is to capture the totality of a society, to hear the collective plainsong through the static.
Right after Generation X, Coupland was onto the resurgence of religion as a social anchor in Life After God. He's a bit late to the party of eco- and bio-crisis (fellow Canadian Margaret Atwood started that with Oryx and Crake). Now he's here, Coupland crunchily evokes a near-future of shabby limits, intrusive regulators and consumerist disenchantment.
But Coupland always leavens his paranoia with optimism. These representatives of Generation A are doing their dorky, geeky best to raise their brand-strewn minds to the level of the global crisis. One New Zealand girl's hobby is to take photos of an "earth sandwich": her and a pal use their phones' GPS to position themselves on the top and bottom of the planet, daintily pressing a slice of bread to the exact spot.
The bio-scientific McGuffin that Coupland uses to link these six Gen-A'ers to the disappearance of the bees – and their return – just about passes SF muster. It's more of a pretext to allow him to fill half the book with some hilarious and provoking modern fables. In these Coupland captures, with some poignancy, a coming truth about our post-consumerist age of eco-limits. It might well be that sitting around and telling stories to each other, on or offline, is one of the least costly options available to us.
Generation A takes our pressing realities lightly. But in this real return to form, Coupland's playfulness is rich, educative and even consoling: we might well think, and feel, our way out of this corner.
Posted on Friday, September 25, 2009 at 01:55 PM | Permalink | Comments (0) | TrackBack (0)
Technorati Tags: "douglas coupland", "generation a", "generation x", "pat kane", "play ethic"
I like to hammer out requests from authors and bloggers as to 'what is the Play Ethic exactly?' - the quicker you do them, the more you find out about yourself... Trainer and consultant John Williams at Creative Maverick is writing a book for Pearson called 'Screw Work, Let's Play', and I was delighted to do an e-mail interview with him today. For anyone wanting a quick overview of where I am intellectually, emotionally, politically and professionally with The Play Ethic, this should be useful.
Interview with John Williams, Creative Maverick, 14th September 2009
I like to ask interviewees the dinner party question “What do you do?” (It’s a very worker-oriented question but I’m interested to see the creative ways players find to answer it)
I sing, I make songs; I write reviews, commentary, and theory; I parent, love, and (as the footballers say) try to keep my engine going.
What is the play ethic?
The play ethic is what comes after the obsolescence of the work ethic. The work ethic is an ideology or belief-system which asserts that any job has dignity and worth, despite how alienated it makes you feel or how disjunct it is from your desires and aspirations, because society recognises this submission to the job as the basis of social order. The play ethic is an alternative belief-system, which asserts that in an age of mass higher education, continuing advances in personal and social autonomy, and ubiquitous digital networks (and their associated devices), we have a surplus of human potential and energy, which will not be satisfied by the old workplace routines of duty and submission. The identity of a 'player' - optimistic, willing to try and experiment, open to participating with peers in a multitude of projects - fits this new landscape, this new social order, much better. But we need to forge a convincing 'play ethic', particularly for organisations and government, which will help them to change their structures (or make way for new ones) to accommodate the expanding constituency of networked players.
What’s the state of play 5 years on from the publication of your book? How is your mission going?
I feel that my project has contributed its small part to a much wider legitimation of the power and potential of play in mainstream British and American society, particularly in organisational studies, education, social policy and even advertising (I did a lot early consultation with advertisers!). I look at initiatives like the UK government's nine-figure commitment to encouraging play in schools and early development, and I see a lot of the research I was adducing about the cognitive and civic benefits of keeping play at the centre of children's lives being quoted. I know that there are a few initiatives - like The School of Life and the The School of Everything - which were directly inspired by my writing and advocacy. And the continuing invites to speak at events from Sydney to New York, from primary educators to Nokia and Lego, tell me that I have carved out a reasonable expertise, and am having a reasonable impact, on a wider variety of sectors.
Several of the players I have been interviewing and studying come from a background in the music industry (Tim Smit of the Eden Project, Derek Sivers of CDBaby). What does the world of pop & rock music in particular have to offer to the play ethic?
Making rock and pop regularly gives you an unalienated experience of expressing your passions through technique and technology, in collaboration with other people - which is the definition, it would seem to me, of a play ethic! The trendy management term 'ad-hocracy' was tailor-made for the music business: there, people demand enough time and space to experiment, try things out, follow their noses. And they will construct the situations, however provisional or fragile or flaky, that enable them to get the result they have an investment in. All of life is a 'gig' for a musician - an event where you perform with and before others - and I think that this prepares you for a life of self-starting, flexible working and enterpreneurship. We're all players in the most profound sense - courting possibility, living with its openness, not fearing it.
If you could get one message through to the worker - someone feeling trapped by the work ethic - what would you say?
Going back to musicians, I would say that you have to accept that there's a price you pay for living a profoundly playful life - which is that there is less stability in some of the more recognised features of an adult existence, but more stability in others. Clearly, if you're chained to a mortgage/big-car/foreign-holidays/high-consumption lifestyle, then you need a constancy of income - which usually only comes from the kind of occupational commitment (one company, one building, one practice) that most players are unwilling to make. If you can downshift some aspects of your life, you can "up-shift" many others - for example, pouring your energies into a practice or project that makes you feel more alive and purposeful than you've ever been; finding more looseness in your life into which can enter new relationships, the opportunity to reinforce old ones. I've come to believe that the players' life is what you could call 'post-consumerist', or participative - and in an age where we might well be looking at ecological limits on consumption, a play ethic might be one of our main hopes for building a sense of positive identity about ourselves, when the status items lose their status.
Social Media has moved on since you wrote the book and is becoming an even more powerful force for change in both business and society. How do you see it supporting the play ethic now?
When I was completing the Play Ethic in 2003, one could see the new eco-system of networks and participation growing - mostly in cutting-edge hi-tech areas like open source and free software. But the expansion of that into everyday life is extremely encouraging to me. It's almost as if tens of millions of people are voting with their attention spans, when they engage with everything from Twitter to Facebook to You Tube to whatever blogging platform they have. They're asserting their joy in mutual communication, in tailoring their public identities to exactly the specifications they want (and also opening that identity out to commentary by others), right in the heart of networked capitalism - those 'homing from work' behaviours which so infuriate the key-stroke counters of management and business. Organisations should be (and a few are) responding positively to this mass desire for people to enthusiastically build structures and networks around themselves - tapping into this energy in order to make productive life more satisfying, and its products and services more meaningful to both producers and consumers. But it's usually rendered by business leaders as just "playing around". A shame, but that will incrementally change.
What does the recent financial meltdown mean to both the work ethic and play ethic?
I think the 'ethical' part of the play ethic is about placing the idea of creativity, activity and collaboration - rather than being programmed, being defined by consumption, taking orders - at the centre of a society. I do think this means a shift of energies and commitment from a society with a certain model of growth, to one with a different model of growth - where it's a growth in happiness, or the richness of one's interactions, or the satisfaction in one's labours and projects, that becomes our collective target for the future. I think the coming age of fiscal and financial austerity - the hangover from our days of credit-fuelled consumerism - could provide the necessary conditions for that growth-model to move from the margins to the centre of policy, politics and daily life. We won't have the money to solve our problems and assuage our existential angsts - we'll have to innovate, act and collaborate to fill those holes. I hope the idea of a 'play ethic' is useful in that scenario.
I’m interested in the internal shift a person needs to make to move from worker to player – beliefs to question, habits to transform. What do you think is the biggest part of this?
I'm very interested in that too! The more I deep-dive into the psychology and neurology of play, the more I think that one of the main tasks for the play ethic is to engage in an argument about human nature. So much of the story of play for advanced mammals like us is that it's necessary to keep us adaptive - Brian Sutton-Smith calls play 'adaptive potentiation', the testing-out and prototyping of behaviours and possibilities, so that we can endlessly refine and improve our response to everyday challenges and opportunities. And I think that modern people, living in societies that have many resources to support our actions, can actually bring play as a rehearsal for real life, and real life itself, a lot closer together. But yes, there needs to be an internal shift to match all the external shifts that are inviting us to a playful life. I think we have to try and listen to this deeply-constituted inner dynamic of play in our selves - and I think we can become profoundly deaf to that. I'm certainly interested in meditation, whether contemplative or as a result of some active practise, as a way of getting 'above yourself', so you can see the patterns of life that you're trapped in. I have to say personally, that my life with my children - not just playing with them as they grow-up, but also in terms of the miracle of their autonomy, the glory of watching their gradual self-empowerment - was also crucial to deepening my sense of myself as a player. That's not available for everyone, but it was essential for me.
How does play sit with hard work in your own working life and in the lives of the other players you have met? Can play be hard work?
I like to use the terms of the philosopher and theologian James Carse, when he talked about finite and infinite games. "Hard work", committed labour through a field of activity heading towards a determinate goal, is what Carse would call the 'finite game' - a series of tight victories over necessity and urgency. In my own life, I compare it to the singing practice I have to do every day as a musician - a kind of exacting, pains-taking self-development, a struggle to improve technique and control. But I do that in the service of Carse's 'infinite game' - the game not oriented to victory, but to extending and enriching the game itself, to seeing new horizons and new rules through playing the game itself. If I stay on top of my technique, I will maintain the possibiity of having those transcendant gigs where my voice, my self and the whole room merges - or where something genuinely new and unprecedented pops out of my mouth. But I have voluntarily chosen this 'hard-work', this finite game, because it serves the 'infinite game' of expression and exploration. You can see it as the circle of hard work within the bigger circle of the horizon of play. And incidentally, to reverse those two - to put infinity at the heart of the finite, or to see victory as something to be endlessly toiled for, the intoxication of the 'winner' as worthwhile in itself, is to me (and Carse) a kind of hell on earth.
Players, it seems to me, will naturally tread on other people’s beliefs and taboos. I’m sure you must have met some controversy and disapproval in your own work. How do you respond to it?
Most of the controversy comes from people who have invested so much in the work ethic, and have suffered the psychic injuries that result from living a heteronomous (not autonomous) life, that you literally pain them when you express or display a players' sensibility or preferences. I understand that rage and annoyance - and often my response is to try and point to long-term social, technological and cultural trends which show that a life of purpose and productivity doesn't have to be lived in a state of grim determination to triumph, or acceptance of one's conformity. One of the things I tried to do in the book was to point out what I thought the complement to play was, in a healthy society. What happens when an exuberant player fails, falls, gets exhausted or broken, runs out of ideas, hits a crisis of health (mental or physical)? So I've been attempting to say that 'care' is what should complement 'play' in the ideal society - not the 'work-leisure trap', or the 'work-life balance', but the 'play-care continuum'. If we grow into our identities as players, we should also value the care that's required when our playful enterprises do not go as planned. And this is real 'care', involving the open-ended use of time and space, not just repairing people to be chucked back into a labour-market which has caused the damage in the first place. One way to assuage the rage of a 'worker' is to say that we need collective regulation to increase these spaces of care - eg, four day weeks, a robust parental and sabbatical culture, a revitalised public provision of housing and facilities - to enable properly the players' lifestyle. That is, everybody should get the benefits - not just jumped-up creative freelancers!
I want to follow your lead and help reclaim the label “Player” as a positive one. From your experience of adopting the word, what do you think are our chances?
I think we have a good chance, John - but I think it has to be founded on a deep and broad understanding of what we mean by play. We already have a discourse about players which is, in my view, narrow and agonistic - the big City "plays" and "players" swinging their dicks in the halls of Capital, the "playas" hustling for supremacy in the ghetto, never mind the empire of sports spectaculars coursing through our mass media. Play isn't just about competition for victory - far, far from it. If we keep people attentive to the dynamic, plural nature of play in our species-being, the aim to reclaim 'player' as a positive term might be worth trying for.
What’s next for you and the play ethic project?
My aim for the next few years is to come to a deeper synthesis of my researches into, and experiences of, play - whether through writing, consulting or just living. It feels like a lifetime interest has opened up for me around this topic - and to walk my talk, I expect to be surprised by what it turfs up next for me!
Posted on Monday, September 14, 2009 at 01:18 PM in Play and Work, Play Theory, Science and Research, Play, Business and Organisations | Permalink | Comments (0) | TrackBack (0)
Been waiting for this one... the new Autumn edition of H+, or Humanity Plus, magazine is out (available in PDF , digital reader and good old fashioned paper formats.
It's edited by the legendary R.U. Sirius, founder of Mondo 2000 and long-standing Californian futurist. H+ is devoted to a transhumanist perspective on life and society (a great overview on Wikipedia here on transhumanism). Essentially they're human-enhancement-friendly, on a whole range of fronts: cognitive, physical, cybernetic, sexual, health, etc.
I did a long interview with R.U. about five years ago, just before the Play Ethic book came out. A few months ago, he contacted me to write a piece for H+ on the relationship between my understanding of play, and the transhumanist agenda - and I surprised myself with the results (in short, I'm not as radical as I might have expected). The final text is below (but if you want the full design experience, click on the links above). As ever, keen to hear your responses.
PLAY AND TRANSHUMANISM
by Pat Kane
H+ MAGAZINE, AUTUMN 2009
Watch children, or adults, at play. And by "play" I mean the real thing - experimental, messy, reality-shifting and explorative. Not the routinized pseudo-work we call "leisure" or "recreation".
For kids, their play-world might easily imbue them with strange transformative powers, or equally enchant and animate the objects that surround them.For adults - say a bunch of Google engineers bashing and drilling away on the flats at Burning Man - the point of their play is to simulate, as tech historian Fred Turner says, a "utopia of relationships and technology".
In either case, when they are at and in play, humans old and young naturally hypothesize about testing the boundaries of human capacities and faculties. The great guru of play theory, Brian Sutton-Smith, describes play's role in human evolution as that of "adaptive potentiation".
By that he means play as the mimicking, mocking or fantasizing about our situations of survival, within zones of time and space that open up in our daily life. In this way, play helps us to improve our ability to respond to the challenges of living. It's our reherarsal hour for real risks and opportunities.
This is why such a flaky, mutable behaviour and phenomenon as play has persisted in the human condition. As complex social organisms living with others who are just as complex as us, we've needed the imaginative and hypothetical space it opens up in our daily lives, to cope with the strategies, feints and demands of human sociability. We "potentiate" or die.
So play is our evolved and natural capacity to test limits, suspend conditions of reality, imagine our way out of tight situations. But how does this sit with the transhumanist agenda? Doesn't transhumanism take, as a point of principle, that our evolved nature itself is permanently up for being played with and amended, its limits made malleable and even transcendable?
There is at least a positive and negative spin available here. Positively, transhumanist ambition could represent the next level of play's evolutionary development within our human condition. Whatever we have done with our fantasies, our flickering simulations, our imaginatively suffused games, we will be able to do with the raw bio-material of humanity. We then enter into the world of Scottish SF writer Iain Banks, and his space-operas describing the civilisational challenges of The Culture. This is, how to live well and ethically in a profoundly post-scarcity society, where we have the ability to "play God" with each others' biology and materality, as a matter of convivial living, and not just upon or over others.
But there's a prior presumption that ethical behaviour will kick in here. The negative spin is that transhumanism might well actually unleash play from its useful psychological netherworld in our species being – that is, as risk and experiment that doesn't have too much direct consequence, something that keeps the channels of human responsiveness from getting too rusty or ossified, from succumbing to their inherent limits.
The fear could be that if we make our bodies, our intentions and their extensions illimitable, and thus fully expressive of the "phantasmagoria" of play – Sutton-Smith's descriptions of the transgressions and horrors that he often observes in the coping play of children - then we could be in real trouble.
Play, as it functions in our socio-biology, has to be a-moral/non-moral. That's the underground and liminal job it has do - keeping our "potentiation" open, infusing the constraints of human living with indefatigable optimism and possibility. What beauties - but also what monsters - may be made manifest, with our play-drive connected to the transforming technologies of transhumanism? Is Pandora's Box, in truth, a toy chest filled with Ray Kurzweil's nano-, bio- and robo-technologies?
I wrote a book in 2004 with the pointed title of The Play Ethic. The title was partly aimed at addressing the fact that the sheer playfulness of our coming society – our ability to 'take reality lightly' in so many domains – compels us to think about ethics at the most basic level. How we decide to act humanely in a field of exponentially growing human possibility was, to me, the most urgent of issues – and is an obvious crossover with much transhumanist thought.
Yet as the Italian Marxist Paulo Virno says, "there is no objective investigation of human nature that does not carry with it, like a clandestine traveller, at least the trace of a theory of political institutions". The Puritan work ethic presumes a human nature happiest with duty, routine, and social conformism – a useful credo for industrial capitalism. A protean 'play ethic' could easily presume a human nature happiest when improvising, being flexible and responsive, exercising imagination: an equally useful narrative, as we know, for informational capitalism.
Both ethics have their supporting cast in the mind sciences. The work ethic is currently undergoing a new intellectual revival, in the age of Obama and his "economy built on rock than sand", and is bolstered by the new Chicago school of behavioural economics – which claims to identify the new "Homer (Simpson) Economicus" in all of us, and argues for a new paternalism to steer (or "nudge") us towards healthy social and economic outcomes.
But a play ethic also has its grounding in neuro-research which emphasizes the plasticity of the brain, the deeply-founded creativity that generates our consciousness in the first place. Across the op-eds, blogs and book review pages, those who want to found their "theory of political institutions" in the next wave of Third-Culture science headlines will always have their opportunities.
Yet transhumanism, it seems to me, almost transcends these familiar political uses of evolved human nature - in the sense that it asks us to squarely face our increasing ability to transform that very nature itself, intentionally and by design. And if play operates as dynamically and unpredictably in our unamended nature as I suggest, we are in a moment where we will have to begin to imagine what kinds of "politics" or "ethics" are possible, when play's energies are given the most powerful of chariots to drive.
The debate in the late nineties between the German philosophers Peter Sloterdijk and Jurgen Habermas – Sloterdijk a partial enthusiast for transhumanism, Habermas a resolute opponent – generated much heat, but much light too. And it begins to hint at exactly what a "play ethic for transhumanism" might be. In his essay, the "Operable Man", Sloterdijk suggests the kind of living-well-together that a profoundly (and materially) playful society might generate:
Biotechnologies and nootechnologies nurture by their very nature a subject that is refined, cooperative, and prone to playing with itself. This subject shapes itself through intercourse with complex texts and hypercomplex contexts. Domination must advance towards its very end, because in its rawness it makes itself impossible. In the inter-intelligently condensed net-world, masters and despoilers have hardly any long-term chances of success left, while cooperators, promoters, and enrichers fit into more numerous and more adequate slots.
There may be something a little lost in the translation… but the idea that the conditions of transhumanity may lead to subjects that are "refined, cooperative, and prone to playing with themselves" at least splits the difference between the polarities on offer.
Richard Sennett in his recent book The Craftsman talks of two Greek myths that dramatise our anxiety about technology. It's ether Pandora and her box, unleashing all manner of unstable horrors; or the club-footed Hephaestus, whose diligent labour and craft built the palaces of the Gods.
But what of Proteus, Prometheus or Bacchus – those shape-shifters, fire-bringers and lovers of sensual conviviality? Is there no place for the energetic, mutable, sociable player in transhumanity? No hope for a livable zone that can assuage the fear that transforming technology generates anarchy, and thus demands order?
Sloterdijk may be an optimist. But optimism – a deep species-based optimism - fuels the play that lurks in all of our breasts. Whatever transhumanists seek to transform in human nature, they would do well to respect the innate transformativity of play itself.
Posted on Tuesday, September 08, 2009 at 11:43 PM in Play and Web/Tech, Play Theory, Science and Research | Permalink | Comments (0) | TrackBack (0)
I brought this conundrum to a recent conversation with the estimable JP Rangaswami, and after we parted it became clearer to me. We know about blogging; we know about micro-blogging. But is it time to start thinking about macro-blogging, and after that, meso-blogging?
Macro-blogging for me is a grand(iose) term for how my own blogging, done through a standard publishing platform (Typepad), has evolved. It's become a place where my research, journalism and presentations are "publicly" stored - all the better to enhance my intellectual brand. But it's also become a place where I can "essay", travel forth, into subjects, in a way that satisfies my own editorial sensibility (like now), rather than that of a client, publication or broadcaster. As JP said, micro-blogging - which for both of us meaning sending the same message to Twitter, Facebook, Friendfeed, etc - "takes the static out of one's blog writing".
For us both, our blog - or macro-blog - has now become a very Enlightenment-style space, a place for extended publication (and for me, sometimes, textual restitution - saving newspaper pieces from the tender mercies of subeditors). I'm planning my entry into the world of ideas podcasting at the moment: and I would certainly put my 50-minute audio or video discussions in the "macro" category, in more senses than just byte-size. I want people to dwell with this material, to have it operate as the stimulating background to their commute, or housecleaning, or Sunday glass of wine, in the way that traditional media does.
So like slow food, you could call the content of macro-blogging slow media: the long-read, the long-listen or the long-watch, dwelling with a voice or approach over some duration. I note from JP's blog that Cory Doctorow is putting his new book Makers on his blog, chapter by chapter - which adds "Dickensian" to "Enlightenment" as descriptors for the macro-blogging space. Many authors are using their blogs in this way - as a kind of open rumination and development of their books (Kevin Kelly's The Technium is the most magnificent example of this I know).
If I want to be aphoristic, or be immediately useful with a one link-reference (which can, of course, be to my macro-blog entry), I go to the land of the Fat Wee Bird. The Moses of the Net, John Perry Barlow, recently described Twitter as a place where "genius last ten minutes... Twitter is casting pearls before mayflies". Funny, but only half-true: tweet a link from a macro-level blog, and it can operate as a gear changer, moving people down a few speeds from their skittery cybernetic loop. (I attempted a map of some of these subtleties at my keynote at the Media 140 conference in London a few months ago, relating real-time media to old-time media).
But if we posit the poles of micro- and macro-blogging, there must perforce be many gradations in between - what we could call "meso-blogging". 140 characters is indeed valuable for the concision it imposes, and the haiku-like or newspaper-headling-like editing it compels. It's also a kind of input that, with the right device, can easily happen in the tiniest interstices of a busy day. But what happens when what you have to say spills over that long-lost telco engineer's arbitrary text limit? When you have a small story to tell, or a sequence of sound or movement to bear witness to? How do we gently ease out from the limits of 140, yet still retain our spontaneity, our responsiveness to our environment, our thrill of instant publishing?
Meso-blogging already has its obvious phenomena - eg, rich media clips generated from a mobile device by the man or woman on their feet (Qik, Audioboo). I've used Audioboo on the iPhone reasonably successfully in the past - but one or two deeply frustrating failed uploads, as the content squeezes and sputters its way through a toiling 3G connection, make me think that the bandwidth isn't really ubiquitous enough for that, nor are the devices (or their apps) properly configured.
Posterous is clearly intended to fill the meso-blogging gap. It simplifies its input mechanism to the basics (an e-mail - manageable by almost every device these days, static or mobile), but it receives every form and size of file, from photos to MP3's to documents to video. (I've never used Tumblr, though JP made a strong recommendation). Posterous also narrows the gap between creation, utility and publicity by giving all audio its immediate iTunes link - a very seductive integration (though I'll be using Typepad-via-Feedburner).
One can easily imagine another modality of blogging coming through this kind of platform - one that's more experience-and-affect based. Capturing epiphanies at arts, sporting events or family gatherings; enabling a richer record of holiday, tourism, expeditions; presenting rich, personal and multimedia records of practice or craft. All of this is scattered across various services at the moment, from YouTube to Flickr to SlideShare - which of course the diligent macro-blogger harvests and embeds to garnish her deep-dives into topics and interests (see my Micheal Jackson essay with the opening You Tube clip, and for a supreme master at macro-blogging, Momus's Click Opera). But the idea of creating a service which presents all modes of capturing experience and thought, easily and tidily, seems right on the button to me. As I say: not quite macro, not quite micro, but meso-blogging.
Yet I still think we're pretty far from a web interface that could adequately express this 'dream-catcher' element of meso-blogging. I've had a great experience over the last 18 months with the Ning social network platform, and particularly with its ability to let you quickly shift blocks of rich media around its front page. In terms of interaction design, mainstream blog platforms need to think more expansively - breaking out of the essentially "one-column-with-fringes" format, and re-conceiving the norm as three, maybe four contiguous columns of rich multimedia content. (I know that there are open-source content-management systems like Joomla and Drupal that could do this for me - but as the King of Pop didn't exactly once sing, "I'm a user, not a coder").
The diverse input that's coming from our smartphones, netbooks and (probably) tablets needs a more polyphonic (or perhaps better, polymorphic) kind of display mechanism on the web. Facebook's endless tinkerings with its interface - still far from right for me - are evidence of how much pressure is building up from the tsunami of user-generated content that's coming from the populace now.
As our devices become smarter and more mobile, and bathe in an ever-richer soup of Hertzian frequencies, we will each have the chance to become 'mini media-moguls' - writers, dialogists, broadcasters, retailers, folksonomists, community and friendship network managers. I'm also wondering whether meso-blogging might also interleave with the long, tottering fall of mainstream journalism. Is the hyper-local, super-specialised media that Jeff Jarvis keeps imagining actually awaiting richer blog platforms and smarter devices - where localities narrate themselves across a range of media streams, and journalists modularise and editorialise these flows (seeking, as ever, the elusive ad dollar...difficult to do with socialist infrastructure, I know...)
Meso-blogging might sound like setting up your laptop over the starters at a Japanese noodle bar...But there's certainly (ahem) a soup of possibilities between where we are with Twitter, and what dignified middle-aged men like me and JP are starting to do textually with their Wordpresses and Typepads. These might not be exactly the polarities you want to measure this field by. But please, choose your own. And when you do, meso-blog me about it.
Posted on Sunday, August 23, 2009 at 09:44 PM | Permalink | Comments (0) | TrackBack (0)
Technorati Tags: macro-blogging, media140, meso-blogging, micro-blogging, social media, web2.0
Here's a long-ish essay I just did for the Scottish Review of Books this week, on the conceptual artist, songwriter, blog-mandarin and accursed Bataillean communist Momus (aka Nick Currie). The SRB's text isn't online - but thankfully, I am. (Note: Nick has mailed me with corrections, which I have integrated. And there's a post on Click Opera with some reasonable comments).
I've been an admirer (and sometimes commissioner) of Nick's writing and thinking for many years. But he's the most untrammelled of players, and thus often intensely troubling, as his two new (and two first) books, The Book of Jokes and The Book of Scotlands - the pegs for this piece - both exemplify. A real ethical wrestle with an uncompromising talent, below.
MOMUS
The Book of Scotlands (Sternberg Press, Berlin)
The Book of Jokes (Dalkey Archive, Illinois)
Reviewed by Pat Kane for The Scottish Review of Books, Sunday Aug 18th, 2009
If you don't know about Momus, aka Scottish musician, writer and conceptualist Nick Currie, then you need to know about him: for me, he's one of the most challengingly brilliant Scottish minds of the last twenty years.
On the trivial, arts-page level,his CV is impressive. Momus was an early star on Creation Records, home of Oasis, and part of the lineage of the 'Sound of Young Scotland'. His career then became exotic and exilic: Currie has both been a pop writer for Kahimi Karie in Tokyo, a living installation in the Whitney Biennial and a disembodied voice in the Venice Biennale, and a wandering conceptualist in New York and Paris. He has been sued by corporations and artists for his controversial albums of "folktronica", which combine an Eno-like intelligence about music with a lyrical extremism that splits the difference between Leonard Cohen and the Marquis De Sade. Momus has written for both Wired and the New York Times (though recently replaced there by, of all people, Bono).
He also maintains an extraordinary life-blog called Click Opera. This combines a honest account of the fragility and openness of the modern bohemian life (he currently just about survives in Berlin), with cultural commentary on design, technology, music and politics that rivals any of the greats – Greil Marcus, Paul Morley, Lester Bangs. In short, he's worthy of a Scottish review.
But like Alasdair Gray and the masochistic and misogynist fantasies that suffuse his writing, or Ian Hamilton Finlay and his veneration of the murderous Saint-Just in Little Sparta, you have to grapple with the dark, all-too-playful side of Momus's creativity. His first completed two books are out simultaneously, and I'm glad that the second exists to qualify and contextualise the first.
Posted on Monday, August 17, 2009 at 04:00 PM | Permalink | Comments (5) | TrackBack (0)
First time I've ever done an abstract for an academic paper - and for the exciting and forthcoming 'Digital Labor: Internet as Playground and Factory' conference at the New School in New York, yet.
Believe me, when deep in the mechanicals of popular music-making, this is my idea of playful fun:
Taking reality lightly: play and the constitution of the Net
Pat Kane
In scholarly debates about the nature of our interactions on socio-technical networks, play is often invoked as a descriptor or modifier of existing behaviour. But rarely is there any deeper connection made between the multi-disciplinary zone of contemporary play scholarship – particularly in biology, ethology, neuroscience and complexity theory – and the constitutive forces that maintain (despite various enclosures) the openness and creativity of the internet society.
This paper will explore these connections, and claim that the age of informational plenitude has disclosed a socio-biological 'ground of play', or generic capacities of potentiation, that might explain the enduring resilience and inventiveness of cyberculture.
The presentation will also draw on the author's direct and daily experience as a web enterpreneur in music and journalism. This will illustrate how the constitutively playful structure of the Net, and its ambiguous and open social dynamics, shapes the development of network enterprises at least as crucially as commercial or governmental forces.
Posted on Monday, August 17, 2009 at 10:51 AM | Permalink | Comments (0) | TrackBack (0)
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